School Spirit NetworkBook a conversation

School Spirit Network · Athletics, activities & booster clubs · Early access · 2026

Your school’s own spirit store — pep rallies, spirit weeks, and game nights, with revenue going back to the school and photos staying private

School Spirit Network gives every school its own branded store: school name, colors, and mascot on every page, pricing the school sets, and revenue that routes exact-cent back to the school through the split engine, with the school keeping the largest fundraising leg. Event photo coverage ties photos from pep rallies and game nights to the school roster — consent-gated, access-controlled, never public, never sold. One platform for the activities office and the spirit-store runner, built for the events that define the school year. Early access — no pricing commitment, no signup, no live transactions today.

School-brandedeach school’s own name, colors, mascot — not a shared listing
Exact centssplit engine — school keeps the largest fundraising leg, largest-remainder reconciliation
Consent-gatedevent photos never public, never sold — access-controlled; facial recognition off by default
Early accessstore framework built · live checkout honest-off

The pep rally, the spirit week, the game night — the school’s biggest moments of the year

One platform for the student section, the spirit store, and the photos from the night — under the school’s own name

A homecoming week involves three moving parts at once: the student section ordering spirit gear before the game, the activities office capturing the pep rally and posting photos for families, and the revenue from gear sales finding its way back to the school with no mystery math. The same week, the same school, the same event — and none of those pieces have ever lived in one place.

School Spirit Network puts them on one platform. The school’s store runs under the school’s own name and colors — not a marketplace listing. Event photos from the pep rally and the student section are tied to the school roster, delivered to families through consent-gated galleries that are access-controlled from the first upload. Revenue from every sale routes exact-cent to the school through the split engine — card fee and product cost off gross to net, the school’s fundraising share of net, full per-event ledger.

The store framework, the split engine, the photo coverage pipeline, and the school branding layer are built and production-ready. The live checkout interface is honest-off: not enabled for live public transactions today. When it is enabled, what is described here is what the platform delivers, because that is what the code does.

How it works

The school spirit year in four stages

School Spirit Network runs on an event rhythm: store and branding setup before the season, advance orders and photo scheduling for each event, event-day gear pickup and photo capture, and a post-event revenue distribution and photo archive. Every stage is described as it is built today.

Step 1 · Pre-season — store setup, branding, and revenue split configuration

The activities office or spirit-store runner configures the school’s branded store before the season opens: school name, colors, mascot, and per-school pricing applied to the store frame. The revenue share split is set — the split engine configured so the school’s fundraising share of net routes correctly from the first event. Catalog items for the opening spirit week and the first home game are created, with quantities, size variants, and per-event associations defined. Consent for family communications and photo access is collected before any event; no photo reaches a family who has not opted in. The school owns its data from the day the store is configured.

Step 2 · Spirit week and game-day advance orders — store open, photos scheduled

The store opens for advance orders the week before a game or spirit week: students and families can browse the school’s catalog, see what is available for the upcoming event, and place an order ahead of time. The advance-order window closes before the event so fulfillment quantities are predictable. Photo coverage is scheduled for the event: consent records are verified, roster-linked gallery configuration is set, and the photo coverage workflow is initialised. The store is in early-access posture — the live checkout interface is honest-off; advance ordering is available to early-access schools.

Step 3 · Game night and event coverage — gear pickup, photos captured

On game night or event day, pre-ordered gear is available for pickup at the school. Photos are captured at the pep rally, student section, and game-night moments, and associated with the event record in the gallery. Roster-linked photos are tied to student records based on the school’s own roster and event configuration — not by face scan. Consent-gated family galleries open after the event: a parent or guardian who has opted in can access photos of their student. Galleries are access-controlled and never public. Event photo coverage is built and production-ready.

Step 4 · Post-event — revenue distributed, photo archive delivered to the school

After the event, the split engine calculates exact-cent revenue distribution to the school: card fee and product cost off the gross to reach net, the school’s fundraising share of that net, largest-remainder reconciliation to the cent, full per-event ledger showing which items sold, at what price, and how revenue distributed. The school sees the complete picture. The photo archive for the event is delivered to the school in a portable format the school controls. If the school ever leaves the platform, every record — order history, revenue ledger, photo archive, and consent records — leaves with it. One-click export is available in writing as part of the onboarding agreement.

The full platform

Five capabilities — honest about what is built and what is in early access

Every feature is labelled honestly: Built means the underlying engine is production-ready. In development means the surface or order interface is in early-access posture. We do not claim otherwise.

The school’s own branded store — school name, colors, mascot, and per-school pricing

The spirit store framework gives each school its own branded storefront: school name, school colors, and mascot applied to every store page, with per-school pricing the school sets itself. No shared catalog, no generic listing with a dozen schools stacked on the same page — each school’s store is its own distinct presence. The store substrate (catalog management, school branding layer, per-school pricing configuration) is built and production-ready. The live checkout interface that accepts payment from a buyer is honest-off — present in the platform, not enabled for live transactions today. The store is available in early-access posture: a school configured in the system can see and manage its store; the buyer-facing purchase transaction is not yet open to the public.

Store framework built · live checkout honest-off

Event photo coverage tied to the school roster — consent-gated, never public, never sold

Photos captured at pep rallies, spirit weeks, game nights, and student-section events are tied to the school roster: each photo is associated with the event and, where roster-matched, with the student’s record. Galleries are consent-gated and access-controlled — a parent or guardian who has opted in can see photos of their student; no gallery is public, and none is indexed by search engines. Photos of students are never sold, never shared with outside parties, and never used for advertising. The photo is not facial-recognition-matched to the roster; roster linking is based on the school’s own rosters and event configuration, not a face scan. Event photo coverage and roster-linked gallery management are built and production-ready.

Event photo coverage built · consent-gated, never public

Per-school revenue share — exact-cent payouts on an add-only, auditable ledger

Every sale through a school’s spirit store routes revenue back to the school with exact-cent precision. The split engine works in order: the card fee and any product cost come off the gross first to reach the net; the school’s fundraising share is a percentage of that net; and a largest-remainder reconciliation pass ensures the distribution totals to the cent, with each share locked in on an add-only, auditable ledger. Spirit-wear is built to read as a school fundraiser — the school keeps the largest fundraising leg and the platform earns a modest percentage residual on the same order. The school sees the projected per-sale distribution before any charge rail runs. The split engine is built and production-ready. The charge rail that moves money is honest-off — present in the platform, not enabled for live transactions today.

Split engine built · charge rail honest-off

Spirit wear and event merchandise — catalog management and per-event order tracking

The spirit wear and event merchandise catalog is managed at the school level: items are associated with a specific event or spirit week, with per-item quantities, variants (size, color), and pricing the school sets. An order is tied to the event it was placed for, so a spirit-week T-shirt order and a game-night wristband order are tracked separately — not commingled in a flat order queue. The catalog management layer and order-tracking substrate are built and production-ready. The live order interface is honest-off — the buyer-facing purchase flow that completes a transaction is in early-access posture, present in the platform but not enabled for live public purchases today.

Catalog built · live order interface honest-off

School-branded store presence — school identity applied to every page, not a generic template

Each school’s spirit store runs under the school’s own identity: school name in the header, school colors applied to the palette, mascot image and school logo on store pages. The school’s branding is not a theme selection from a dropdown — it is applied at the store level, meaning a buyer who visits the school’s store sees the school’s store, not a platform listing of schools. The school controls what appears in its own store and how it is presented. The school branding layer (name, colors, mascot, logo, per-school configuration) is built and production-ready. No school is assigned a generic template; every configured school has a distinct, named, branded store presence.

School branding layer built

The school’s own store — branding, pricing, and revenue on the school’s terms

The school’s store, the school’s pricing, the school’s revenue — not a platform marketplace

Activities offices

The activities office configures the school’s store once: school name, colors, mascot, and pricing. From then on, adding an item for spirit week or creating a catalog entry for a homecoming game is a few fields in the school’s own store dashboard. The revenue share is set before the season opens — the split engine runs at the event level, so the post-event ledger shows exactly which items sold, at what price, and how revenue distributed. The activities office sees the full picture without waiting for a report from a third party.

Booster clubs and spirit-store runners

A spirit-store runner creating the homecoming T-shirt doesn’t need a platform account separate from the school’s. Catalog items are associated with the event they belong to — a spirit-week item stays separate from a game-night item in the order queue. The split engine routes revenue back to the school on an add-only, auditable ledger: card fee and product cost off gross to net, the school’s fundraising share of that net, largest-remainder reconciliation to the cent. The charge rail that moves the money is honest-off today — present in the platform, not yet enabled for live transactions. A spirit-store runner handing off to next year’s runner exports every record in one step.

Students and families

A family browsing the spirit store sees the school’s store — school colors, school name, the school’s mascot — not a platform listing. Advance orders open the week before the event and close before game day, so quantities are predictable. Event photos from the pep rally or student section are available in the family’s consent-gated gallery after the event: photos of their student, in a gallery only they can access, never shared with other families.

Event photos — consent-gated, access-controlled, never public, never sold

Photos from pep rallies and game nights belong to the families who consented — not to the platform, not to advertisers

Event photo coverage at a pep rally or student section produces photos of minor students. Those photos are consent-gated from the moment they are uploaded: a parent or guardian who has opted in can access photos of their student through their own access-controlled gallery; no gallery is public; no photo is indexed by search engines; no photo is visible to other families. Consent is not assumed. It is collected before the first event and can be withdrawn at any time.

Photos of students are never sold. They are never shared with advertising partners or outside companies. The photo is not facial-recognition-matched to the roster: roster linking is based on the school’s own roster and event configuration, not a face scan. The school owns its photo archive. If the school ever leaves the platform, the full photo archive, along with consent records and order history, exports in one step in a portable format the school controls.

What is built and what is coming — plainly

The engines are built. The live checkout is not open yet.

Built and production-ready today: the spirit store framework and school branding layer (school name, colors, mascot, per-school pricing, store substrate); the split engine (exact-cent, school-fundraising-share-of-net, largest-remainder reconciliation, per-school revenue share); the event photo coverage and roster-linked gallery management (consent-gated, access-controlled, never public; facial recognition off by default); and the catalog management and order-tracking substrate (per-event items, size and color variants, order-level event association).

Not yet enabled for live use: the buyer-facing live checkout interface and the charge rail that moves money. These are honest-off — present in the platform, not enabled for live public transactions. There is no live checkout here. No billing. No subscription. We say so directly because the activities office and the spirit-store runner deserve to know what is production-ready and what is still being wired.

Connected to the school platform

The spirit store opens. Assembly captures the moment. Seen puts every student athlete on a page. The booster club runs the gate.

School Spirit Network runs the store and the photos. Assembly is the moment layer: live school events captured, ticketed, and archived — the homecoming game, the pep rally, the spirit-week reveal. A School Spirit Network event and an Assembly event are often the same night; they are designed to work together. Seen is the recognition layer: the programme that ensures every student athlete and activity participant lands on a real page in the yearbook, the newspaper, or the programme — adviser-approved and consent-verified. For booster clubs that run the gate-scan ticketing, the concessions POS, and the fundraiser split for football, band, and theatre, School Booster Network is the sibling platform: the operating platform for booster clubs organised by program and season.

Early access · Activities offices, athletics directors, spirit-store runners, booster clubs

Book a conversation to see the current state honestly

School Spirit Network is in active development. We do conversations that show the current state honestly: how the school branding layer is configured, how the catalog management works for a spirit-week event, how the split engine projects revenue distribution before any charge rail runs, and how the event photo coverage works for a pep rally or game night. There is no pricing commitment and no signup. If it looks right for your school, we discuss what early access looks like.

To book: email [email protected].

FAQ

Common questions

What is School Spirit Network?

School Spirit Network is the branded spirit store and event photo platform for schools. Each school gets its own store — school name, colors, mascot, and per-school pricing — and event photo coverage that ties photos to the school roster, delivered to families through consent-gated galleries. Revenue from every sale routes back to the school with exact-cent precision through the split engine, with the school keeping the largest fundraising leg. It is built for the activities office and the spirit-store runner who manage pep rallies, spirit weeks, and game-night student sections.

Is the spirit store live? Can we sell gear to students and families now?

The store is in early-access posture. The store framework, catalog management, school branding layer, and per-school pricing configuration are built and production-ready. The live checkout interface — the part where a buyer submits a transaction and receives confirmation — is honest-off: present in the platform, not enabled for live public purchases today. The charge rail that moves money is founder-gated. Schools in early access can see and manage their store; public transactions are not yet live. There is no live checkout, no billing, and no subscription. The CTA here is “book a conversation,” not “buy now.”

How does the revenue share work? What does the school actually receive?

The split engine applies its rules in order. First, the card fee and any product cost come off the gross to reach the net. Second, the school’s fundraising share is a percentage of that net — and on spirit-wear the school keeps the largest fundraising leg by design, with the platform earning a modest percentage residual on the same order. Third, a largest-remainder reconciliation pass assigns any leftover penny so the total always equals exactly what came in, to the cent. Every share is locked in on an add-only, auditable ledger, and the school sees the projected per-sale distribution before any charge rail runs. The split engine is built and production-ready. The charge rail that moves money is honest-off.

How do the event photos work? Are they public?

Event photos are never public. Photos captured at pep rallies, spirit weeks, and game nights are stored in consent-gated, access-controlled galleries. A parent or guardian who has opted in can access photos of their student; no gallery is indexed by search engines or visible to anyone who has not opted in. Photos are not facial-recognition-matched to the roster — roster linking is based on the school’s own roster records and event configuration, not a face scan. Photos of students are never sold, never shared with advertising partners, and never shared with outside companies. Event photo coverage and roster-linked gallery management are built and production-ready.

What about student privacy and minors’ data?

Student data and photos are consent-gated from the start. A family must opt in before any photo of their student is shared through the platform, and consent can be withdrawn at any time. Facial recognition is off by default. Photos of minor students are access-controlled: visible only to the family who has opted in for that student, never to other families, and never public. Student data is never sold to or shared with outside companies or advertisers. Minor student data runs on our own systems. If the school leaves the platform, every record — including consent records and photo archives — leaves with it.

How does a school set up its branded store?

Setup starts with the school’s identity: school name, colors, mascot, and logo applied to the store frame. Per-school pricing is set by the school, not by a standard-rate card issued by the platform. The revenue share split is configured before the season opens, so every sale from the first event routes revenue correctly from day one. Catalog items are created at the event level: a spirit-week T-shirt is associated with spirit week; a game-night wristband is associated with the game. The school branding layer and catalog management are built and production-ready. A conversation is the practical next step — we walk through the current state and what early access looks like for your school.

Who manages the store — the school or School Spirit Network?

The school controls its own store. The activities office or designated store runner creates catalog items, sets pricing, configures the branding, and decides which items are available for which events. School Spirit Network provides the platform: the store framework, the split engine, the photo coverage pipeline, and the branding layer. The school is not locked into a catalog of platform-selected items. A school that leaves the platform gets a one-click export of every order record, revenue ledger, and catalog entry in a portable format they can read without the platform.

How does the catalog management work for spirit wear and event merchandise?

Catalog items are created at the school level and associated with specific events or spirit weeks. Each item carries per-item quantities, size variants where applicable, color variants, and per-school pricing. An order for spirit-week gear is tracked separately from an order for a game-night item — they are not commingled in a flat order queue. The catalog management and order-tracking substrate are built and production-ready. The live order interface — the buyer-facing purchase flow that accepts a transaction — is in early-access posture and is honest-off.

How does School Spirit Network relate to School Booster Network?

School Booster Network and School Spirit Network serve adjacent but distinct roles. School Booster Network is the operating platform for booster clubs: the club’s treasury, game-night gate-scan ticketing, concessions POS, fundraiser split engine, and SEPARATE ENTITY governance layer for athletics, band, and theatre boosters. School Spirit Network is the branded store and event photo platform for the school as a whole: the school’s own spirit store for pep rallies and spirit weeks, event photos tied to the roster, and per-school revenue share on gear sales. A booster club and an activities office might both be on the platform: the booster club at schoolbooster.network for game-night operations, the activities office at School Spirit Network for the student-section store and event photo coverage.

When is the platform available? What does early access look like?

The platform is in active development. Built and production-ready today: the spirit store framework and branding layer (school name, colors, mascot, per-school pricing), the split engine (exact-cent, school-fundraising-share-of-net, largest-remainder reconciliation), the event photo coverage and roster-linked gallery management (consent-gated, never public), the catalog management substrate (per-event items, variants, order tracking), and the school branding layer. In early-access posture: the buyer-facing live checkout interface and the charge rail that moves money. The best next step is a conversation where we show the current state honestly and discuss what early access looks like for your school.